How do I create Live2D avatars for FaceRig?You simply create a regular Live2D model by using the Cubism Editor and tutorials provided by Live2D, and then you tweak it using the FaceRig documentation and import it in FaceRig as a user-made Live2D Avatar.
If you are an artist you'll be happy to know that the Live2D Cubism Editor for creating new Live2D models is available for FREE for individuals or small business entities (as defined by Live2D in their EULA), for both leisure and commercial uses! For legal details (especially if you are a business) please read the Live2D Cubism Editor EULA. With the optional FaceRig Live2D Module, Live2D models can be imported in FaceRig as avatars. It allows for 2D artwork to be animated as if it were 3D.
Read on to find out more details! What is Live2D?Live2D is an amazing external technology developed by very talented and passionate people from Tokyo, Japan.
Use the provided brand-new 2D avatars (seven new ones!) or create your very own (by using the Live2D Cubism Editor) and import them in FaceRig! This way you keep the animations and change only the source 2D elements.About This Content In A NutshellThe FaceRig Live2D Module brings the amazing Live2D Cubism technology to FaceRig, enabling hand-drawn avatars that move and behave as if they were 3D while keeping all the aspects that make hand-drawn 2D avatars special. Tip: To create the normal map and specular you need to modify the initial 2D elements created in Photoshop and re-import them in Cubism, overwriting the diffuse texture, but saving it as a different file. This action will generate the files needed to import your model in Animaze Editor. In Cubism editor go to File, choose Export For Runtime and select Export as moc3 file. Once your model is complete in Cubism, you will export the files in the *.moc3 format for the Animaze Editor. It is easier to animate each part independently, so you can isolate issues to a single part if they occur, without affecting the whole geometry all at once.Īll the textures of the model are on the Texture Atlas and they can be edited/replaced within Cubism. Read the rules for creating PSD for import.įor example, an eye needs to have multiple layers: upper eyelid, lower eyelid, iris, pupil, etc. Start with this tutorial to prepare the files needed for Cubism. We find the guides very useful and often refer to them ourselves!
There is also a written manual for it here. Here you can find a list of very useful mini-tutorials that will guide you when working in Cubism. psd format files, so you need to create your model in a software that is able to export this format (Photoshop, Krita, Gimp etc). Learn more about their software and products here and learn more about the differences between the basic and PRO licenses here.
After the 42 days ends, the PRO version automatically switches to the FREE version, unless you decide to upgrade (at which point you will need to enter in your credit card information).
Live2D offers a 42 day free trial of the PRO version to everyone who installs their editor. You can download the Live2D Cubism editor for free from here. To start creating your own 2D avatar you will need the Live2D Cubism editor.